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Guitar Tuner

An Apple Smartwatch App

Haptic, Sound & Visual Feedback

String Tuned

Tighten String

Loosen String

All strings tuned!

Guitar Tuner Animation - Apple Watch.gif
Guitar Tuner Top

Context

I have been playing the guitar for a few years now and have also known a number of guitarists. I observed that we share a common frustration when tuning the off-tune (or loosened) strings of the guitar before playing. I chose to explore this problem for a small smart-watch design project..

Timeline

May 2019

2 weeks

Responsibilities

Solo project where I did basic UX research, interaction & visual design & animation.

Tools

Pen & paper

Principle

Sketch

Solution

After some exploration of the Apple Smartwatch, I decided to use haptic feedback, complemented with sound (& visual tracking on the watch) as an alternative to just visual feedback on mobiles to guide the user through the tuning process which greatly reduces interaction burden and attention, while making guitar tuning a seamless and intuitive experience.

Solution Storyboard.png

The most popular method of tuning guitar strings is through mobile apps that help match the strings-sounds to their correct frequencies. The difficulty lies in placing the mobile comfortably to view the feedback from the frequency meter while using two hands for playing and adjusting the strings on the guitar. 

Problem

Problem Storyboard.png

Feedback Patterns & States

Apple has defined 9 different types of haptic (+Sound) feedback patterns. I picked 4 of the 9 to create a combination that maps well with the user intents for tightening and loosening the strings. 

Apple's Haptics.png

01 Up

Current state: String is tight and has higher than correct frequency

User action suggested: Loosen string to achieve right frequency

Haptic+Sound: Up - Tells the user that an important value increased above a significant threshold.

 

Visual:

Yellow 2.png
Red 3.png
Green 4.png
Completed 7.png

02 Down

Current state: String is loose and has lower than correct frequency

User action suggested: Loosen string to achieve right frequency

Haptic+Sound: Down - Tells the user that an important value decreased below a significant threshold.

 

Visual:

04 Stop - All Tuned!

Current state: All strings are tuned & have right frequencies

User action suggested: Do nothing - stop tuning & enjoy playing your guitar!

Haptic+Sound: Stop - Tells the user that an activity stopped.

 

Visual:

03 Success

Current state: String has correct tightness & frequency

User action suggested: Check next string, or do nothing

Haptic+Sound: Success - Tells the user that an action completed successfully.

​

Visual:

Apple Smartwatch Haptic Guidelines

Apple's Guidelines

Use haptics to draw attention only to important events.

​

Use each haptic only for its intended purpose. 

​

 

Provide visual cues to correspond with haptics. 

​
 

Initiate the playback of haptics at the appropriate time.

error 2.png
success 2.png
success 2.png
success 2.png

Guitar Tuner App

The app uses haptics as the main source of feedback 

success 2 copy 3.png

Visual Design

The haptics are initiated in response to individual pluck-actions of strings.

However, it does require user to set their plucking pace as per the latency in feedback.

Solution Storyboard.png
Itr 1.png

01 Low-fis

Critique: The design felt a little too crowded as it is showing tabs of other strings that are not immediately needed

Itr 2.png
Final Green 1.png

Critique: The visual design has opened up and allows for focused and effective tracking of status of each string

When I validated my solution using Apple's design system outlines, I observed that the tuner app was using haptics to communicate a variety of information in a short period of time - which could lead to cognitive overload. However, due to time constraints I was only able to mark this as concern at the end of the project.

Each pattern is carefully matched with a specificied intended feedback

Visual states are available

The haptics are initiated in response to individual pluck-actions of strings. However, it does require user to set their plucking pace as per the latency in feedback.

02 Iteration 1 of High-fi

03 Iteration 2 of High-fi

04 Final Design

Reflection

I explored a new sensory interaction media and its application in a real-world use case. I also enjoyed using Principle to design an animation piece for the visual design part.

 

The design guidelines violated by this interaction design solution need to be investigated further through user testing to further iterate the design.

Let's work together

I'm currently looking for full-time roles in Product & UX design (willing to relocate). 

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